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Designing Video Games as “Trojan Horses” to Catalyze and Integrate Human Development

Published: May 1, 2010
PDF 262.9KB
By Moses Silbiger

This article explores the potential of video games as an interactive entertainment medium with unprecedented capacities for enacting novel educational and developmental practices.

Contemporary Dance and Evolving Femininities

Published: June 1, 2011
PDF 556.2KB
By Mary T. Kelly

This article explores the art of contemporary dance and considers how dance practices both construct and reflect the emergence of evolving femininities.

Toward an Integral Cinema

The Application of Integral Theory to Cinematic Media Theory and Practice

Published: December 1, 2010
PDF 728.5KB
By Mark Allan Kaplan

Germaine Dulac’s “integral cinema movement” of the 1920s and her integral cinematic work, "La Coquille et le Clergyman" (1928), are analyzed from a historical and theoretical perspective.

Integral Cinematic Analysis

Mapping the Multiple Dimensions of the Cinema and the Co-Evolution of Cinema, Consciousness, Culture, and Society

Published: December 1, 2013
By Mark Allan Kaplan

This article provides an introduction to the application of integral and transdisciplinary approaches to cinematic media theoretical analysis. The theories and works of Jean Gebser, Edgar Morin, and Ken Wilber are used to potentially integrate major cinematic theoretical and analytical approaches into a comprehensive meta-approach that covers the objective, subjective, intersubjective, and interobjective dimensions of the cinematic arts.